This page follows the development in Entertainment Design from my second year, semester 2 at Abertay, starting from the bottom of the page.
Click on the slide-shows to view the images in higher resolution.
Final Animation
These are the final fly cycles. The first one is the kite flying through the game in normal speed, the second one is the animation for when the kite would catch a wind current and pick up speed.
I had to take the vector image apart and save the kite body and the bows separately. I used the last animatic for the movements of the kite body and adjusted the design by skewing and stretching it to fit the draft. I placed the bows along the tail for every frame.
Animatic Development
Before starting with the final animation, I tried smoothing the motion in the animatic. Here are three stages of my progress before I moved onto the final animation.
First Animatics
I created an animatic of the fly cycle from the animation layout in my sketchbook. I traced the lines of the scan in Illustrator and used the vectors to create an animation in Flash.
I also made an on spot animatic, as it would be used for the game, as well as one with just the tail being animated.
Character Design

I took the sketch into Illustrator and created a Vector image of it.

I painted a colour design for it in Photoshop and made a vector image of that in Illustrator as well.
Scrolling draft
Click on the image
Before I started creating actual game assets, I made a draft of a scroller game. Just to show how our game could look like. I couldn't add the birds seen in the image above, because they were too random and messing with the code. You will probably have to click on the swf and then use arrow up key to operate.Development Sketchbook
At first I researched different types of kites; stunt kites, traditional kites, Chinese kites etc. Even though I thought a stunt kite would suit the story of the game better, there isn't much to animate on a stunt kite. It would be difficult and quite boring to animate something that has nothing lively about it, like a tail that wags in the wind. That's why I decided to go for a design of a traditional diamond shaped kite with a bow tail. The group agreed that the kite labelled as "chosen design" fits the best of all my concepts, so I took that one as a basis for my character design.
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