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Sunday, 2 January 2011

Advanced Interaction (11) - UDK Screenshots

With my three sand textures I have created a beach terrain, added the trees and a fluid surface volume. I used a UDK native material for the water texture. I have added a blocking volume where the water is and another one where the trees are so that the player can't walk all the way to the sky dome (which is also finished). I rebuilt my beach shack's collision mesh which now doesn't seem to accept it's texture. I might have to just add the beach shack and the furniture without a collision mesh and build a few blocking volumes around it in UDK instead of trying to make the collision work. I added a test trigger, which is being registered but not triggering the light that I set up for it. I'll need to look into that. Also, I don't seem to be able to use a directional light, which gives my objects shadows. It only lets me use a sky light, otherwise the game play staggers heavily.

I have finished all the tasks from my previous post apart from the triggers. Success!


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