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Monday, 13 December 2010

Advanced Visualisation - (10) Rigging

I forgot that I haven't talked about my rig yet.


Rigging was fairly simple as my character is more of a four-legged creature than I bipedal human being. He doesn't have toes or finger, instead he has mittens for hands that he can curl in or stretch out. He can move his arms/cup handles up and down and to the front. Which means he has shoulders, elbows and wrists. His knew bends downwards as his foot bends upwards. He has three spine bones, which are going to allow him to twist around a little while he walks, with added multipliers on those bones to make that movement a bit more obvious. He can move his head/rim of the cup up and down but will have blend shapes along there to express emotion "Wallace and Gromit" style.

http://www.youtube.com/watch?v=mk6zbY8i4_8

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